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Supreme commander 2 mass converter
Supreme commander 2 mass converter








supreme commander 2 mass converter

They also removed the tech tier system, and now instead of building and upgrading structures and units in this method, they've added a third "resource" to the game called "research" which is generated by combat and by "Research Lab" buildings which constantly generate it akin to mass extractors. The very first thing I noticed was that they bolloxed up the "right click and hold" formation command, which irritated me all the way through my time in the game.

supreme commander 2 mass converter supreme commander 2 mass converter

So what did they do? Sheesh, where to begin.

supreme commander 2 mass converter

Since SC2 is being released on both PC and XB360, the lowest common denominator of both man and machine had to be pandered to. Why would they do this, you might wonder? Well, here's another travesty the blame for which we can lay at the feet of a developer's desire to dumb things down for the console tards. While still mercifully devoid of micromanagment, the game has been stripped of the vast majority of its complexity. But nobody really cares about the plot, right? The Supreme Commander franchise attracts those who value complex strategy without micromanagement, right? In the absence of a greater external threat, the various races have found one thinly plausable reason or another to start shooting each other again, if only on a small scale. Supreme Commander 2 takes place 20 years after the defeat of the Seraphim in the Forged Alliance expansion for Supreme Commander 1. All these high expectations, though, are probably why I find myself disappointed in the direction they took with the game. It had some pretty enormous shoes to fill. The sequel to, hands down, the best RTS game ever made. I can't remember the last time I was so pumped over a game coming out.










Supreme commander 2 mass converter