

Maxis spent months trying to right the botched release, and later delivered another installment of the Sims series with The Sims 4. #RIPMaxisEmeryvilleīut the studio (and EA) stumbled greatly with the launch of 2013's SimCity, which was marred with server-side issues that crippled the gameplay experience for players. Well it was a fun 12 years, but it's time to turn off the lights and put the key under the door. The main Emeryville studio also produced Spore, a memorable title that became one of the iPhone's earliest high-profile games from a third-party developer. Founded in 1987 by Will Wright and Jeff Braun (and acquired by EA a decade later), Maxis has dreamt up some of PC gaming's greatest triumphs. "Well it was a fun 12 years, but it's time to turn off the lights and put the key under the door," he wrote. Designer Guillaume Pierre tweeted the news earlier today. Maxis Emeryville, which launched the massively popular The Sims franchise, is being closed by publisher Electronic Arts. Another development studio responsible for countless gaming memories is going away.
